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June 2019, № 3 (221), pages 102-108doi: 10.25198/1814-6457-221-102
Mel’nikova A.Ya., Kirillova I.K., Mel’nikov D.D. COMPLEX OF ENGINEERING GAMES IN THE FORMATION INNOVATIVE POTENTIAL OF THE FUTURE BACHELORWe research a complex of engineering games in the study of the discipline “Material Science and Technology of Structural Materials” and its impact on the formation of innovative potential for future bachelors of the Faculty of Chemistry and Technology in the Bashkir State University. At the beginning of the article, we note that in the last decade the demand for qualified specialists of the innovative type has grown. In this regard, we introduce the concept of professional and personal quality of a bachelor — innovative potential, which includes a combination of innovative knowledge, skills and relationships. In the higher school, the relevance of the innovative potential of modern engineers is recognized and research to form their competencies are being conducted, but effective methods for its formation have not been identified. We found that an effective methodology for the formation of innovative potential within the subject “Materials Science and Technology of Construction Materials” is a complex of engineering games, including a cycle of didactic, role-playing and business games. Also, we give an example of the development of a complex of engineering games, a description of business games in the conditions of enterprises and obtaining the result. Our engineering games are based on an innovative task, the integration of educational and quasi-professional activities, the simulation of significant conditions for making innovative decisions, the using of elements of the industrial environment of basic departments, scientific and methodological support, and include means of assessing the innovative potential of future bachelors. On this basis, we conclude that the complex of engineering games is effectively used to form the innovative potential of future bachelors.Key words: innovative potential, a complex of engineering games, a set of didactic games, a set of role-playing games, a set of business games, basic departments.
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About this article
Authors: Melnikova A.Ya., Kirillova I.K., Melnikov D.D.
Year: 2019
doi: 10.25198/1814-6457-221-102
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Editor-in-chief |
Sergey Aleksandrovich MIROSHNIKOV |
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